Play Go Fish Online Against Computer
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- How To Play Go Fish
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- Play Go Fish Card Game
- Play Go Fish Online Against Computer Online
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- Try playing an online chess game against a top chess computer. You can set the level from 1 to 10, from easy to grandmaster. If you get stuck, use a hint or take back the move. When you are ready to play games with human players, register for a free Chess.com account!
- Leave it at that, and click the OK button. Now you can click on the game panel (in this case, Euchre), and go straight to a table where only robots are allowed. The game will start immediately with 'robots'! You are now playing against the computer. Don't forget to uncheck the 'Private Table' option if you want to go back to playing with people.
Go Fish game
For this assignment, you will write a program that allows one player to play a game of Go Fish against the computer. Go Fish is a game that uses a standard deck of 52 cards. Specifically, each card has a rank and a suit. There are 13 ranks: the numbers 2 through 10, Jack (usually represented with the letter J), Queen (Q), King (K), and Ace (A). There are 4 suits: clubs, diamonds, hearts, and spades. In a 52-card deck, there is one card of each rank for each suit.
A game of Go Fish between two players proceeds as follows:
* The deck of cards is shuffled, randomizing the order of the cards.
* Each player is dealt 7 cards.
* The remaining cards are placed face-down (i.e. with their rank and suit hidden) on the table to form the 'stock'.
* One of the players (player A) begins the game by asking the other player (player B) for all of his/her cards of a specific rank (e.g. 'Please give me all of your 7's'). To ask for a given rank, a player must have at least one card of that rank in his/her hand.
* If player B has cards of the requested rank, he/she must give *all* of his/her cards of that rank to player A, and player A gets to take another turn.
* If player B does not have any cards of the requested rank, he/she says 'Go fish', and player A must select one card from the stock. If that card has the rank player A originally requested, then player A gets to take another turn. Otherwise, it becomes player B's turn.
* If at any point a player runs out of cards, then, when it is that player's turn to play, they may draw a card from the stock and ask for cards of that rank. If a player runs out of other cards when it is the other player's turn to ask for a rank, the other player may continue to ask for a rank and draw from the stock until they draw a rank other than the one they asked for.
* If a player collects all four cards of the same rank, this is called a 'book', and the player lays down his/her book on the table.
* The game continues with the players alternating turns until all of the books are laid down. At the end of the game, the player with the most books wins.
Needed classes
To write your Go Fish game, you should implement the following classes, including the specified members and methods. You may also add more members and methods, as needed.
```
class Card {
private:
int rank; // Should be in the range 0-12.
int suit; // Should be in the range 0-3.
public:
// must have constructors, destructor, accessor methods, and mutator methods
};
```
In the `Card` class above, `rank` and `suit` are represented with `int` values, but you must also have some way to map those values to representations players will be familiar with (e.g. a string representation of the suit or rank).
```
class Deck {
private:
Card cards[52];
int n_cards; // Number of cards remaining in the deck.
public:
// must have constructors, destructor, accessor methods, and mutator methods
};
```
The `Deck` class is the source of all of the cards. Cards will initially start in a `Deck` object and then be transferred to players' hands. An important method that should be implemented for the `Deck` class is one to remove a card and return it so it can be placed in a player's hand.
```
class Hand {
private:
Card* cards;
int n_cards; // Number of cards in the hand.
public:
// must have constructors, destructor, accessor methods, and mutator methods
};
```
The `Hand` class will hold the cards in one player's hand. The number of cards a player holds may change, so the size of the array of `Card` objects in a hand may also need to change. Cards may be added to a player's hand and removed from a player's hand, so the `Hand` class will need functions to do both of those things. Other useful methods might check for a book and remove a book from the player's hand.
```
class Player {
private:
Hand hand;
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int* books; // Array with ranks for which the player has books.int n_books;
public:
// must have constructors, destructor, accessor methods, and mutator methods
};
```
The `Player` class represents a single player. Each `Player` will have a `Hand` object representing its hand and an array keeping track of the books the player has laid down. Depending on how you implement things, the `Player` class may need methods to add and remove cards from their hand or to check their hand for books. Another useful method the `Player` class might have is one to figure out what rank they want to ask for. Note that the `Player` class must represent both the human player and the computer player. You should write your class methods accordingly and add any extra data members needed to accomplish this.
```
class Game {
private:
Deck cards;
Player players[2];
public:
// must have constructors, destructor, accessor methods, and mutator methods
}
```
The `Game` class represents the state of an entire game. It contains objects representing the deck of cards and both players. It would be useful to have methods in the `Game` class that check whether the game is over and that execute a player's turn.
Program features
Your program should do the following:
* Set up a deck of 52 cards as described above.
* Shuffle the deck (i.e. randomize the order of cards).
* Deal the cards to the two players.
* Play a game of Go Fish as described above, with the following gameplay features:
* Print the current state of the game (e.g. the cards held by the human player and the books laid down by both the human player and the computer) after each turn (keeping the computer player's cards hidden).
* On the human player's turn, prompt the user for a rank to ask for. When they enter a rank, either give all of the computer player's cards of that rank to the human (if the computer player has cards of the requested rank) or execute a 'go fish', drawing a card from the stock into the human player's hand. Make sure to alert the user what the result of their turn is.
* On the computer player's turn, the computer should randomly select a rank from its hand for which to ask the other player, and the appropriate actions should be taken (i.e. cards are taken from the human player's hand, or the computer draws a card from the stock). The user should be alerted about what the computer player asked for and what the result of its turn was.
* Once the game is over, you should announce the winner and ask the user if they want to play again.
* You should not have any memory leaks in your program.
Program design
It is up to you how to design an interface to allow the user to play the Go Fish game.
Your program should use the classes above along with any other classes or functions you need. Your program should be well modularized. That is, it should be factored into reasonably-sized (preferably small) functions that each perform some specific logical task.
You should separate your source code several files:
* `gofish.cpp` - This should contain your `main()` function.
* You should also have one interface header (`.hpp`) file and one implementation (`.cpp`) file for each of the classes above, as well as for any additional classes you implement.
You should also write a `Makefile` that specifies the compilation of your program.
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Must read:
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