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Play Donkey Kong 64 (USA) (Nintendo 64) for free in your browser. You can play the multiplayer online game in PvP mode with your others in groups of 22, 33, and as high as 606. The game’s plot takes place in an extraterrestrial environment, where the Red Legion’s Cabal forces begin an aerial assault on the Last City. The assault is in retaliation for the SIVA debacle which happened a year ago. As a Nintendo's games lover I wanted to express my tribute to the Mario/Donkey Kong serie and to game designer Shigeru Miyamoto. Game programming is now completed with four brand new levels added on the top of the 4 original ones. Online Global Scores. Version 1.8.0 - Game is designed at its original resolution of 224x256 pixels at 60 FPS. Click here if this game doesn t work We try to bring all the old games here from Arcade Machines, Game Boy, Game Boy Color, Game Boy Advance, Nintendo Entertainment System (NES), Super Nintendo, Sega Master System, Sega Game Gear, Sega Mega Drive/Genesis and also old MS-dos games. We give you the opportunity to have fun and remember good times.

Sorry, but this game is not abandonware and
therefore is not available on RetroGames.cz.

If you want, you can play it directly on the Nintendo website
via the Nintendo Switch Online service,
or here by using the online emulator Emulatrix
(if you own a ROM file with this game).
SNES gamepad:

Gamepad control:

direction buttons

↑↓←→
action button AZ
action button BX
action buttons X, YA, S
shoulder buttons L, RQ, E
SELECTShift
STARTEnter

Emulator selection:

The following emulators are a­vai­lab­le for this game: NeptunJS (Ja­va­Script), Nesbox (Flash) and Ret­ro­Games.cc (JavaScript).


Other platforms:

Unfortunately, this game is cur­rent­ly available only in this ver­si­on. Be patient :-)


Game info:

box cover
Game title:Donkey Kong Country 3: Dixie Kong’s Double Trouble!
Console: SNES
Author (released):Nintendo (1996)
Genre:Action, PlatformMode:Single-player
Design:Mark Wilson, Trevor Attwood, Steve Horsburgh, ...
Music:Eveline Novakovic, David Wise
Game manual:manual.pdf

File size:

2048 kB
Download: not available

Game size:

3121 kB
Emulator:ZSNES
From Wikipedia, the free encyclopedia:

Donkey Kong Country 3: Dixie Kong's Double Trouble! is an adventure platform video game developed by Rare and published by Nintendo for the Super Nintendo Entertainment System (SNES). It was first released on November 22, 1996 in North America, November 23, 1996 in Japan and on December 13, 1996 in Europe and Australia. It is the third instalment of the Donkey Kong Country series, the final game in the original trilogy, and serves as a direct sequel to Donkey Kong Country 2: Diddy's Kong Quest. It was also re-released for the Game Boy Advance in 2005, with a new soundtrack. The game was made available to download on the Wii's Virtual Console service in 2007, as well as for the Wii U's Virtual Console in 2014.
Shortly after the events of Diddy's Kong Quest, Donkey Kong and Diddy Kong suddenly disappear in the Northern Kremisphere. Dixie Kong sets off to find the pair and is joined by her cousin Kiddy Kong, aided by Funky Kong's vehicles to traverse the land. They reach Kastle KAOS, the lair of a robot named KAOS, who was thought to be the new leader of the Kremlings. After they destroy KAOS, the curtain in the background rolls up to reveal the robot was being controlled by Baron K. Roolenstein, the new moniker of King K. Rool. After the duo fights him, Donkey and Diddy pop out of the destroyed KAOS, implying they were being used to power the robot.
Dixie and Kiddy uncover the extinct volcanic island of Krematoa. They meet Boomer, an exiled member of the Brothers Bear, inside his Anderson shelter. He agrees to destroy the rocks hindering the path in exchange for bonus coins. After Dixie and Kiddy find all bonus coins and five cogwheels hidden in Krematoa, the duo give the cogs to Boomer, who puts them into a machine which reactivates Krematoa, revealing the Knautilus, K. Roolenstein's personal submarine. The Kongs board the submarine and battle against him in there, however he escapes once again.
Once the Kongs collect all DK coins, they give the coins to Funky, who in exchange gives them a gyrocopter. The duo then finds an enigmatic creature called the Banana Bird Queen, who is bound to a barrier cast by K. Roolenstein. She tells the Kongs that she can only be freed if her separated children are returned to her, and that she will rid the land of K. Rool if she is freed. The Kongs find each of her children in a cave, where one of the birds is trapped in an egg which hatches when the Kongs complete a Simon-like memory game. After rescuing them and completing a large trade sequence between the Brothers Bear, the Kongs return the children to the Queen. The Queen and her children all sing, annihilating the barrier. The Queen proceeds to chase K. Rool, who is fleeing in a hovercraft. When she catches up to him, she drops a giant eggshell on top of him, which Dixie and Kiddy land on. The Kongs repeatedly knock on the shell, annoying K. Rool.
Dixie Kong's Double Trouble is a platform game where players control Dixie Kong and her cousin, Kiddy Kong, through 8 worlds which comprise a total of 48 levels. Many of the gameplay elements from previous games in the series mark a return in this game, such as barrels, bonus levels which reward the player with special 'bonus coins', DK coins, animal helpers and a multiplayer mode. Both of the two playable Kongs have unique abilities, such as Dixie's ability to slow her descent by spinning her ponytail, and Kiddy's ability to bounce across open water. The Kongs may also pick each other up to throw each other around levels; the impact of the other player-character can reveal cracked floors, hidden switches or secret areas. At any time, the player can switch Kongs during a level.
Levels in the game include a mixture of platforming, swimming and on-rails levels. They are based around several returning themes including forests, cliff-sides, factories and mountain tops. The level design is more diverse compared to its predecessors, which includes more complex puzzles and obstacles. Every level has an enemy called a Koin; each of these enemies bears the DK Coin of their respective level, holding it as a shield. As these enemies always face towards the player, they must be defeated by throwing a steel barrel over them so it bounces off a wall behind them in order to strike them from behind. The game overworld is also more complex, allowing players to explore between each area instead of forcing them along a linear path. To achieve this, the game includes several vehicles such as a speedboat and hovercraft which can be used to traverse the overworld and access different worlds.
The game features 'Animal Friends', which return from its predecessors. Returning animals include Enguarde the swordfish, Squitter the spider and Squawks the parrot. New animals include Ellie the elephant, who can suck up water through her trunk to spray enemies with, and Parry the 'parallel bird', who flies directly above the player-characters and can be used to collect out-of-reach items. As in the previous game, players can directly control animals instead of just riding them. Scattered around the Northern Kremisphere overworld are the Brothers Bear, a family of bears who provide the players with hints, key items or other services. Players can collect items in levels to trade with the bears for other items or to help progress to later levels; one such item is the Bear Coin, which acts as the game's currency. Other members from the Kong family, such as Cranky Kong, Wrinkly Kong, Swanky Kong and Funky Kong can also be found around the overworld, each of whom offer their own services.

More details about this game can be found on Wikipedia.org.

For fans and collectors:
Find this game on video server YouTube.com or Vimeo.com.
Buy original game or SNES console on Amazon.com or eBay.com.

Find digital download of this game on GOGorSteam.

Videogame Console:

This ver­sion of Donkey Kong Country 3: Dixie Kong’s Double Trouble! was de­sig­ned for the Su­per Nin­ten­do En­ter­tai­nment Sys­tem (SNES), which was an 16-bit vi­deo ga­me con­so­le of the fourth ge­ne­ra­tion ma­nu­fac­tu­red by Nin­ten­do in the years 1990 - 2003. In that time, it was the best-sel­ling 16-bit vi­deo ga­me con­so­le with su­pe­ri­or grap­hics and sound com­pa­red to its com­pe­ti­tors. World­wi­de, almost 50 mil­lion units of this con­so­le we­re sold at ap­pro­xi­ma­te­ly pri­ce $ 200 per unit. Mo­re in­for­ma­ti­on about the SNES con­so­le can be found here.


Recommended Game Controllers:

You can control this game easily by using the keyboard of your PC (see the table next to the game). However, for maximum gaming enjoyment, we strongly recommend using a USB gamepad that you simply plug into the USB port of your computer. If you do not have a gamepad, you can buy one of these SNES controllers:

Available online emulators:

5 different online emulators are available for Donkey Kong Country 3: Dixie Kong’s Double Trouble!. These emulators differ not only in the technology they use to emulate old games, but also in support of various game controllers, multiplayer mode, mobile phone touchscreen, emulation speed, absence or presence of embedded ads and in many other parameters. For maximum gaming enjoyment, it's important to choose the right emulator, because on each PC and in different Internet browsers, the individual emulators behave differently. The basic features of each emulator available for this game Donkey Kong Country 3: Dixie Kong’s Double Trouble! are summarized in the following table:

EmulatorTechnologyMultiplayerUSB gamepadTouchscreenWithout ads
NeptunJSJavaScriptYESYESNONO
NesBoxFlashNOYESNOYES
RetroGames.ccJavaScriptYESYESYESNO
EmulatorJSJavaScriptYESYESYESNO
EmulatrixJavaScriptNONONOYES

Similar games:
Donkey Kong Country 2Donkey Kong CountryDonkey Kong Jr.Donkey Kong 3Donkey Kong

Comments:


When I was 10 years old I got a C64 and thought it could be programmed in natural language. I literally wrote something like:

'I want a game where I am a plumber who needs to avoid barrels which are launched by Kong by jumping them. I need to reach the top of the screen, etc...'

Unfortunately I only got a Syntax error in exchange of my passionate description of the game.

35 years later I found the will to try it again and this time things have gone a bit better.

With this project I am willing to replicate the behaviour of the original Donkey Kong by Nintendo.
I tried to simulate the game logic and timing spending multiple hours watching videos of the original game.

Game copyrights belong entirely to Nintendo.

As a Nintendo's games lover I wanted to express my tribute to the Mario/Donkey Kong serie and to game designer Shigeru Miyamoto.

Game programming is now completed with four brand new levels added on the top of the 4 original ones.

Online Global Scores


- Game is designed at its original resolution of 224x256 pixels at 60 FPS
- The 4 original levels + 4 New levels
- Game logic, controls, collisions - Difficulty increases each time player completes all levels - Local score saving (it saves scores in clear ini file)
- Online score saving
- Animations and scripted sequences among levels
- Enemies (Barrels, Fires, Springs, Cement Pies, Fireballs, Fireghosts, etc)
- Full Sounds and Music
- Joypad support
- Arcade/Redux Mode

Arcade Mode is meant to play the original 4 levels in the same order as in the Jap version of DK. Name and Score are saved only if higher than 5th place.

Redux Mode features 4 new levels (5,6,7,8). Starting level can be selected from whichever one has already been played. Name and Score are always saved.



ver 1.8.0
- Fixed bug with DirectInput gamepads
- Fixed bug with Windows taskbar not showing game window
- Improved ladder's climb routine
- Added WASD to control player
- Added Splash screen

ver 1.7.0
- Added level 6
- Added new Intro at level 5
- Name entered in the High Scores is cached (Redux Mode only)
- On level 6, destroyed bombs increase score

ver 1.6.0
- Fixed bug with Mario jump routine
- Fixed bug with extra life at 7000 points
- Added level 7
- Added support for DirectInput gamepads

ver 1.5.0
- Normalized sounds effects
- Starting level can now be selected in Redux mode



Game Controls
Arrow Keys/WASD/Joypad Left stick: Movement
CTRL/Space/Enter/Joypad B0/B1: Jump
CTRL/Space/Enter/Joypad B0/B1: Start Game - Skip Cut Scenes
P: Pause Game
ESC: Exit Game
M: Toggle FPS display on screen
I: Toggle image color interpolation
B: Toggle Vsync (Disabled by default)
L: Toggle Alternate Sync Method
F: Toggle FullScren mode

StatusReleased
PlatformsWindows
Rating
Author80s Arcade Games
GenrePlatformer
Made withGameMaker: Studio, Paint.net
Tags16-bit, 80s, Arcade, donkey, donkey-kong, free, nintendo, Pixel Art, Remake
Average sessionA few minutes
LanguagesEnglish, Italian
InputsKeyboard, Gamepad (any)

Install instructions

Extract the zip file and run the DonkeyKongRedux_180 executable

Download

Development log

  • Thinking of a last, extra level
    Sep 27, 2019
  • Ver 1.7.0 released
    Jun 20, 2019
  • Massive score set by Dalar
    May 17, 2019
  • Ver, 1.5.0 released
    Apr 10, 2019

Log in with itch.io to leave a comment.

Don

Amazing game you made! It looks and plays like the Arcade rom but no emulator needed, Fantastic! I love all the new levels you added and it looks and feels like Im playing a brand new remastered Donkey Kong from the 80's all over again. This can be put into a real arcade cabinet, it is that good!

How did you make it so greatly accurate? Did you rip the sprites and sprite movement and the sounds from the Arcade rom?

Was this hard to make?

Very great amazing job! Can we expect more of your creations to come? Would love to see a Arcade to windows port of Popeye and Rastan just like what you did with this one.

Yesss, 1 year and 2 days later, i did it again, beaten my own highscore, 132700 points.

It's my lucky day..

Kind regards from the Netherlands.......

Play Don King Kong online, free

Andreas

Hi Andreas, I saw your score, congratulations, I should dedicate a section of the Highscore only for you :-)

I need to find the time to play the game myself and beat your record, I have been too busy at work and did not had the chance. Also, I often think to create new levels but that would need a lot of work, will see.

Fantastic rendition of Donkey Kong! Thanks so much for making this! Would happily donate if there was an option to do so. Looking forward to seeing what you do with Phoenix and future projects (Popeye Arcade anyone...?).

Hello,

thanks for the positive feedback, I really tried it to make as much as possible similar to the original one, I really spent hundreds of hours recording videos and studying where every pixel was and the timing for each event.

No worries for donations, I would appreciate if you can make a high-score in the top 50 instead.

Make sure to play the 4 extra levels I added to the game, I know they are difficult but DK itself was known to be a difficult game.

Regarding Phoenix I will soon, very soon, continue developing it, so expect an update within the next 2 months or so.

Not sure about a future project, I was thinking of Kung Fu Master or Double Dragon but I might also just try to create a brand new game, not soon anyway :-)

Great recreation of the arcade game! However, some sound effects seem like they're from the NES version. Please fix this.

Edit: I also could've sworn I could jump over those fireballs. And what does level 6 want from me? That purple koopa keeps dashing into me and I can't avoid it

Hi,

level 6, make sure to beat 6 turtles and the purple one will not be a problem anymore ;-)

Thank you, I will do that! Please make this clearer to new players.

EDIT: Apparently, I can't do that! I just got a new computer, with a lot more horsepower than my previous one. The game runs at super-speed now, making anything requiring even a small amount of precision absolutely impossible. Sorry.

Don king kong country 2

EDIT 2: Forgot to mention this in my first edit, but if I set '

AlternateSyncMethod' to 0 in the options.ini file, the sound effects play at a normal pace, but the graphics are nowhere to be found. Hope this helps!

Hi Tertle,

I think the problem is due to the rendering method or Vsync. Can you please try a combination of 'B' and 'L' during the game? I mean, one of the 4 possibilities should work well based on what I think is causing the super speed at your side

Also, try with your graphic card settings by making sure Vsinc is set for this game

Yes you can jump over fireballs it's hard to do but works.

King

Some Dutch player just made over 100K points score, I myself didn't think this was possible!


Hey dude, please post something here, I really want to know more about your record ;-)

King

It was me....... Andreas

What to tell about the 100k? finish tour levels quick and clean.

Every round the bonus gets higher. Finish 4 rounds and you wil reach 100k.

Greetz from the Netherlands


p,s to the programmer of Redux. a BIG compliment to your work: The best donkey rework i've ever seen. You missed 1 little thing: back in the 80's you could jump out of the screen in level 3. This cleared the level very fast.....

Hi Andreas, thanks for your comment, I really put a lot of hours into this project so it's great to receive good feedback ;)

Finishing the 4 rounds is already too difficult some some players, doing it more than one time in a raw is for pro players :-)

What about the level 3 bug, is there a video you can link so I can check how was that?

Last, did you try the 4 extra levels? For level 5 I mantained the same style but then I wanted to add some extravagance :)

It's obvious that you put in a lot of hours, as i said very good job you've done.

When i play i can finish level 1 and 2 ( 8 rounds ) with 1 mario :-)

About the extra levels: i finished level 5 and gave up on level 6, in my opinion there is to much 'waiting' time in it. For that reason i stopt trying to manage 6, 7 and 8. The style of the levels is okay, it looks nice but i like the old stuf 1,2,3,4 and all over again....

I prefer running with mario quiting the rounds as quick as possible.

The glitch in round 1 (ladders and barrels ) in level 3 was up on the first ladder. At the very very end, on a certain point mario turned the back at you, than you had to jump to the right en mario was gone and the level fnished. He didn't bounce back at the invisible wall. You had to be quick because of the approching barrals. I bet there are no video's of it. Back then we had no smartphones with camera, ( but we where happy hahaha )

Then there was another thing i now remember. We called it holding hands, on top of the ladder. In a certain position barrels did not come of the ladder and gave some relaxing time.

It's a long time ago, i was 11 when donkey came. In 1986 we almost went broke on this game hahaha

Greetz Andreas

Thanks for the added info Andreas.
Coding the glitch would be quite easy to implement but I would still need to see it myself in order to take the correct timing (I count the frames and the pixels literally one by one). At the end I think very few players would know about it anyway :-)

Play Don King Kong online, free

So it seems that I am one year older than you, I also played DK in the arcades it was one of my favourites and it still is.
How did you end up here, are you also coming from the DK forum community?

Hi There, it's been a while since i was playing Donkey Kong, my last post here was about a year ago.

I didn't came from the DK forum. I bought a raspberry pi and after that was running i would also play DK on my laptop. After some searching i found your site. Because of the good comments here i decided to install it on my laptop.

Even now it is still my favorite game, also without the glitch :-) Leave is like it is, it's perfect !

There is only one minor.... i can't beat my own highscore.

talking about highscore.... the leaderboard function isn't working anymore. Has it moved?

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Do i have to re-install the game?

Many greetting from the Netherlands.

Andreas

Thanks John, you must really try the new level which I am going to release as soon as I find the time to complete it.

Donkey Kong meets Pacman and Bomb Jack :)

Interesting, bombjack is a personal favorite in the arcades and still playing today. Keep on the retro max mash up each level will be a pleasure to play. Art by crvnjava69

Has the new level been included in the v1.50 final version?

Yes, it's level 8, but u will need to 'unlock' each level from 1 to 5 to play it (after you complete a level it becomes unlocked, meaning you can chose to start from whichever u want each time you start a new game)

(Level 6 does not exists yet, level 7 is almost completedm the screenshot below is from the level editor

I got to level 6 last night on a quick video run of v1.50

amazing classic game of an ape carrying endless amount of barrels to prevent the plumber to save the damsel in distress. hope you make some classic games more interesting. my favorite classic games are space invaders and galaga.

Hi there, once finished with this (very close at this point) I am thinking to create some brand new levels, but the idea is to keep the same style. Talking about other classic games, many many years ago I also re-programmed in full Phoenix, it can be found and played online.

Galaga is also a good candidate for the future. My idea is re-program 4-5 classic games and for each one add a new section with new levels and/or new game modes, work in progress ;-)


Play Don King Kong Online Game

Have a try at the latest build of Donkey Kong, I just added collision between hammer and barrels and a few sound effects